Other Events · Digital Mystery Challenge

The Missing
Key

Mody University’s First Digital Mystery Challenge

An evening of visual clues, forensic reasoning and teamwork. Students stepped into a browser-based mystery tournament, progressing from observation basics to the Master Case.

Date24 August 2026Time5:30–7:30 PMVenueTansen Sabhagar
The Missing Key official event backdrop
Organized byDepartment of Forensic Science

School of Liberal Arts and Sciences · Mody University of Science and Technology

Participation32

Student participants

Tournament4

Levels, including the Grand Final

Question timer15s

To observe, reason and respond

Scoring+100

Points per correct response

The activity

Follow the clues.
Solve the mystery.

The challenge combined pattern recognition, memory, case-file interpretation, route and sequence reasoning, fingerprint matching and code-style puzzles. Each stage increased the difficulty as teams applied observation and logic to simulated evidence.

A separate projector display concealed the answers while the facilitator recorded team responses. Teams wrote their answers before evaluation; the highest-scoring team qualified, with tied top scores settled through a non-repeating general-knowledge sudden-death tie-breaker.

The event concluded with winner recognition, a ceremonial award moment and group photographs. The winning team was also awarded free entry to Forensic Fusion 4.0.

Challenge progression

From first clue
to final case.

Level 1

Observation Basics

Level 2

Analyst Zone

Level 3

Expert Lab

Grand Final

Master Case

Learning objectives

Forensic thinking
through participation.

  1. 01Apply observation, logic and forensic reasoning to simulated evidence and visual clues.
  2. 02Strengthen teamwork, communication, rapid decision-making and time management.
  3. 03Connect classroom concepts with an interactive mystery-solving experience.

Learning outcomes

Skills practised
beyond the classroom.

  1. 01Careful observation, pattern comparison and interpretation of simulated evidence.
  2. 02Team consensus-building and evidence-based decisions under time pressure.
  3. 03Experiential, participative and problem-solving learning through a reusable digital activity.

Event coordination

The organizing team.

Coordinator / Digital Game FacilitatorDr. Sameer Saharan

Assistant Professor & HoD · Department of Forensic Science, MUST

Co-coordinator / Game FacilitatorDr. Mridu Sharma

Assistant Professor · Department of Forensic Science, MUST

Photographs & videos

Explore the event archive.